While the game looks like it would be a turn-based game, tit’s an isometric immersive sim with real-time combat. While it may seem like that’s annoying, I felt it added some extra flavor to the game. And then they’ll pop up in the damnedest locations - like when you encounter a town or jump you while you’re in the world. Otherwise, some of those varmints may escape and will vow revenge on you. Or make sure when you do the deed that no one sees you. Basically, if you are tasked with capturing or killing a specific NPC, you’ll be required to take out that NPC and its posse as well. However, it’s not just as simple as killing everyone, and you do have to play smart as the game features a vendetta system. There’s something satisfying about sneaking behind an enemy and choking their lights out, while other times just taking my favorite shotgun and blowing away everything I see. Or you can do your best Solid Snake impersonation and stealth your way through most encounters. You can go in, guns blazing and wrecking everything in sight, complete with a bullet-time ability that lets you slow down time while you lock onto enemies and blast them. That extends to combat as well, and you’re given a nice set of resources on how you address random encounters and other battles. You play as you want and damn the consequences. But that’s what I enjoyed with Weird West. Yet, if that doesn’t bother you like it didn’t bother me at times, go for it. A good reputation will earn you discounts and other nice perks, while a terrible reputation can get you run out of town or worse. But if you do want to be the morally grey character or plain bad guy, you’ll have to be smart about it. Now, I’m not saying you have to play the Weird West as a goody-two-shoes. Or you decided you didn’t want to pay the coin for a horse and decided to take a five-finger discount, but you got caught doing it, which made your reputation take a hit. Perhaps you saw a dead body in the town, ripe for the picking but a bystander saw you do it. There’s also a reputation system that will also affect the game based on your actions. Maybe you decide not to turn in that person you were set out to kill, and they remember it the next time you run into them. For example, should you allow an NPC to be killed off instead of helping them escape, you’ll miss out on a valuable ally who may come in and save you from sudden death. Everything you do will influence everything in the world that applies to you and the NPCs. Throughout Weird West, you’ll be presented with many decisions to make, similar to that of Mass Effect. You’ll have to see for yourself, but trust me - if you like odd storylines full of plot twists and having the ability to influence how that story plays out, then you’ll like Weird West. As the title suggests, this game is all sorts of weird, but spilling the beans on just what ain’t my cup of joe. Unlike having desperados and varmints, we got the undead and other supernatural things that either want to end your life or help you. This isn’t the Wild West I’m familiar with, but it’s definitely weird. Platform(s): PC (reviewed), PS4, Xbox One and Xbox Game Pass If anything, Weird West starts with a bang and doesn’t let up. Furious and ready for revenge, you pick up the irons again and decide to track down just who did this and make them pay. Life was good until a back of lowlifes came knocking, killed off your child, and kidnapped your husband. In Weird West, you start as Jane Bell, a retired bounty hunter who settled down, married, and had a child.
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